Becoming Human 2.0: Wearable AI and the future of human augmentation
With on-body technology, we can create bio-digital interfaces that amplify how we learn of and interact with the world, with ourselves, and with each other. But can we wear technology that redefines our worldviews, help us find empathy for others or answer questions about ourselves we’ve never thought to ask?
In this Let’s Talk, we will connect with Pat Pataranutaporn (Fluid Interfaces Research Group, MIT Media Lab) to talk about how the coupling of technologies such as AI, Machine Learning, Mixed Reality and Data Structures augments human experiences. We will discuss his motivations for his work in cognitive enhancement and human augmentation as well as his perspectives for how science fact and fiction collide when it comes to mainstreaming these technologies. We will also explore how the work being done with AI for on-body technologies will help accelerate our progress towards sustainability in topics such as wellbeing, education, and access to truthful information. Finally, we will brainstorm what end goals exist for human augmentation, the gaps we need to address for technology to be viable and useful for everyone, and where the line between the biological ends and the digital begins.
WHAT IS LET’S TALK?
Let’s Talk is AI for Good’s series of live and interactive fireside chats focused on human-centric conversations around AI presented straight to social media.
Speakers, Panelists and Moderators
PAT PATARANUTAPORNAntidisciplinary Technologist/Scientist/ArtistMIT Media LabPat Pataranutaporn is an antidisciplinary technologist/scientist/artist at the Massachusetts Institute of Technology (MIT). He is part of the Fluid Interfaces research group at MIT Media Lab, which specializes in designing on-body technology for human enhancement. Pat's research is at the intersection of generative artificial intelligence, synthetic biology and wearable computing, specifically at the interface between biological and digital systems. Pat's research has been published in IEEE, ACM SIGCHI, ACM SIGGRAPH, ACM ISWC, ACM Augmented Humans, etc. He also serves as reviewers and editors for IEEE and ACM publications.