UNESCO is the United Nations Educational, Scientific and Cultural Organization. It seeks to build peace through international cooperation in Education, the Sciences and Culture. UNESCO’s programmes contribute to the achievement of the Sustainable Development Goals defined in Agenda 2030, adopted by the UN General Assembly in 2015.
Description of Activities on AI
Project I: HLCP intersessional meeting on the Ethics of AI
UN system wide contribution to the UNESCO Ad hoc expert group that is developing the draft text of the normative instrument on the ethics of AI and discussion on interagency cooperation to promote ethics of AI
Project 2: AI, Data and Languages – Development of datasets for low resource languages in Africa
Development of Datasets in low resource African languages to strengthen access to information using AI/ML. Development of innovation use cases based on datasets created. Capacity building and policy exchange for strengthening multilingualism in low resource languages.
Project 3: AI Capacity Building Needs Assessment Survey
To understand the policy priorities and capacity building needs of Member States in Africa with respect to AI.
Project 4: Artificial Intelligence Policies Around the World
Review of AI Strategies and Policies launched by countries around the world to facilitate knowledge exchange among Member States on the tools available to governments for the development and use of AI at the national level under different domains
Project 5: AI and Judiciary: Online Learning Module
Development of a training module for judicial actors on AI and the rule of law
Project 6: AI Foresight
Guidance for decision makers on how AI could shape different areas of society in the future, with thought pieces, recommendations and use cases
Project 7: AI Explained: Youth Empowerment through Knowledge
Development of animation for youth literacy on implications of AI
Project 8: AI Capacity Building Conference
Conference to facilitate knowledge exchange on AI policies, capacity building and real problem solving through involvement of AI Decision Makers in Governments, Private Sector, Civil Society and Academia
Project 9: Artificial Intelligence and Gender Equality: Key findings of UNESCO’s Global Dialogue to be published end of August
Key findings from UNESCO’s Global Dialogue on AI and Gender Equality
Project 11: Report of the World Commission on the Ethics of Scientific Knowledge and Technology (COMEST) on the ethical implications of the Internet of Things (IoT)
Capacity-Building tool in the form of an expert report.
Project 12: Series of public debates on the impact of AI on culture in 2018-2019
As digital content and delivery platforms continue permeating all forms of media and cultural expressions, leading to an increasing concentration of supply, data and income, the role of AI will undoubtedly expand, which raises important questions: Does AI have the potential to become a true creative partner? Can AI be the sole producer of a work of art?
Project 13: Programme to protect and promote the diversity of cultural expressions in the digital environment
The goal of this project is to strengthen the capacity of Parties to the 2005 Convention on the Protection and Promotion of the Diversity of Cultural Expressions to adapt or adopt cultural policies and measures that protect the diversity of cultural expressions in the digital environment.
Project 14: Policy Guidelines for AI and Education
The rapid development of AI has so far outpaced policy debates and regulatory frameworks. If policy makers in education systems are not prepared, the imminent concerns associated with AI when it is deployed in education, teaching, and learning systems– such as the misuse of personal data – could actually exacerbate rather than ameliorate existing inequalities.
Project 15: Teaching AI for K-12
The main goal of this initiative is to contribute to mainstreaming of AI skills into national curriculum development and training programmes. It will specifically develop an AI skills framework outline for K-12 schools, and curate AI skills development contents for K-12 schools.
Project 16: RockNet I
3D visit of geological site
Project 17: RockNet II
Smartphone application for lithological recognition by artificial intelligence for general public